Building the first digital life form. Open source.
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Worms are soft and squishy. So our model has to be too.
We are building in the physics of muscles, soft tissues and fluids. Because it matters.
We created a 3D Browser to let everybody take the worm apart.
Zoom, rotate and peel back layers of a 3D worm without getting your hands dirty.
Every neuron the worm has, and how they connect. Everything in its right place. Now we are bringing it to life.
We are engineering Geppetto, a plug-and-play platform to power simulations of biological systems... from your web browser.
We are using optimization techniques such as genetic algorithms to fine-tune our models to fit experimental data from real cellular recordings.
It's evolution, baby.
OpenWorm is an open source project dedicated to creating a virtual C. elegans nematode in a computer.
See more coverage of OpenWorm in the news here.
All the code, data and models produced as part of the OpenWorm project are open-source under the MIT licence.
All the code produced as part of the OpenWorm project is on GitHub under MIT licence. Different sub-projects are hosted in different repositories.
The tasks we are currently working on are tracked on GitHub under different Milestones.
When is the next OpenWorm hangout or event? Checkout our public calendar to find out!
Our core team meets every two weeks in public Google Hangouts streamed via YouTube. You are welcome to join us!